Installation
Install the complete Ferrite source plugin in your project, enable it in Unreal, and verify that the Ferrite toolbar button appears.
Before you begin
Section titled “Before you begin”Ferrite currently targets Unreal Engine 5.8.1. This build contains C++ runtime and editor modules rather than precompiled binaries, so your machine needs the compiler toolchain required by that Unreal installation.
Close the Unreal Editor before copying or replacing plugin files, and keep the project under source control or make a recoverable backup.
Install the plugin
Section titled “Install the plugin”-
Place the complete supplied
Ferritefolder under your project’sPluginsdirectory.The resulting path should be:
<YourProject>/Plugins/Ferrite/Ferrite.uplugin -
Open the project. If Unreal asks to build missing modules, allow it to build them with the matching engine and compiler toolchain.
Expected result: the project opens without a missing-module error.
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In Unreal, open Edit > Plugins, search for Ferrite, and enable the plugin if it is not already enabled.
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Restart the editor when Unreal requests it.
Expected result: a Ferrite button appears on the Level Editor toolbar.
Verify the editor module
Section titled “Verify the editor module”- Open any editor level.
- Click Ferrite on the Level Editor toolbar.
Expected result: the Ferrite workspace opens with Post Effects available. Select it, then continue with Quick Start.
If the project cannot build the plugin or the toolbar button does not appear, see Troubleshooting.